<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="180Hammer.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="11" filename="$data/shared/default_normal.png"/>
    <File fileId="6" filename="shaders/vehicleShader.xml"/>
    <File fileId="4" filename="textures/hammer_mat_normal.png"/>
    <File fileId="5" filename="textures/hammer_mat_vmask.png"/>
  </Files>


  <Materials>
    <Material name="default1" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1">
      <Normalmap fileId="11"/>
    </Material>
    <Material name="hammer_mat" materialId="6" diffuseColor="0 0.8 0.258824 1" customShaderId="6" customShaderVariation="colorMask">
      <Normalmap fileId="4"/>
      <Glossmap fileId="5"/>
      <CustomParameter name="colorMat0" value="0 0 0 0"/>
      <CustomParameter name="colorMat1" value="0.3 0.3 0.3 3"/>
      <CustomParameter name="colorMat2" value="1 0.5 0 1"/>
      <CustomParameter name="colorMat3" value="1 1 1 1"/>
      <CustomParameter name="colorMat4" value="0.8 0 0 1"/>
      <CustomParameter name="colorMat5" value="0.02 0.02 0.023 1"/>
    </Material>
    <Material name="maincc" materialId="7" diffuseColor="0.8 0 0.568627 1" specularColor="0.6 1 0">
    </Material>
  </Materials>


  <Shapes externalShapesFile="180Hammer.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="mainCompoment" shapeId="1" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="15" castsShadows="false" receiveShadows="false" nonRenderable="true" materialIds="7">
      <TransformGroup name="mainVis" nodeId="16">
        <TransformGroup name="animation" translation="0 0.383 0" nodeId="17">
          <Shape name="pike" shapeId="2" nodeId="18" castsShadows="true" receiveShadows="true" materialIds="6">
            <Shape name="pikeCollition" shapeId="3" compoundChild="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" nodeId="19" castsShadows="false" receiveShadows="false" nonRenderable="true" materialIds="7"/>
          </Shape>
          <TransformGroup name="hitAlignedNode" translation="-9.53979e-08 0 -2.14828" nodeId="20">
            <Shape name="emitShapeSmoke" translation="0.000437 0 4.1e-05" rotation="-90 180 -3.28909e-06" scale="3 3 3" shapeId="4" nodeId="21" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5"/>
            <Shape name="emitShapeDebris" translation="0.000437 0 4.1e-05" rotation="-90 180 0" scale="3 3 3" shapeId="4" nodeId="22" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5"/>
          </TransformGroup>
          <TransformGroup name="cutNode" translation="-1.06924e-07 -4.92962e-09 -2.18299" rotation="-90 -0 0" nodeId="23"/>
        </TransformGroup>
        <TransformGroup name="attachable" nodeId="24">
          <TransformGroup name="attacherJoin" translation="0 0.732389 1.50249" rotation="-89.9999 80.7377 90.0002" nodeId="25"/>
        </TransformGroup>
        <TransformGroup name="bodyVis" nodeId="26">
          <Shape name="hammer" translation="0 0.382841 -0.177748" shapeId="5" nodeId="27" castsShadows="true" receiveShadows="true" materialIds="6"/>
        </TransformGroup>
        <TransformGroup name="collisions" nodeId="28">
          <Shape name="collition" translation="0 0.481719 -0.19726" shapeId="6" compoundChild="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" nodeId="29" castsShadows="false" receiveShadows="false" nonRenderable="true" materialIds="7"/>
        </TransformGroup>
        <TransformGroup name="hoses" nodeId="30">
          <TransformGroup name="hydraulicOut01" translation="-0.427564 0.666033 1.37122" rotation="-90 -0 0" nodeId="31"/>
          <TransformGroup name="hydraulicIn01" translation="0.427564 0.666033 1.37122" rotation="-90 0 0" nodeId="32"/>
        </TransformGroup>
      </TransformGroup>
    </Shape>
  </Scene>

</i3D>
