<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="kouppaEC750" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation> Made By FS Miner For FS25</annotation>
	<storeData>
        <name>            
			<en>349 Standard Bucket</en>
        </name>
        <specs>
            <combination>CAT 349 Next Gen</combination>
        </specs>
        <storePacks>
            <storePack>FSM_CREATIONS_EXCAVATORS</storePack>
        </storePacks>
        <image>store_Bucket1.dds</image>
        <price>5400</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>CaterpillarNG</brand>
         <category>forestryExcavatorTools</category>   
    </storeData>
	<base>
        <typeDesc>$l10n_typeDesc_excavatorTool</typeDesc>
        <filename>Bucket1.i3d</filename>
        <size width="2.5" length="2"/>
        <components>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="300"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
    </base>
<!-- For TerraFarm -->
    <machine type="excavatorShovel">
        <input modes="FLATTEN SMOOTH LOWER PAINT" />
        <workArea offset="0 0.15 -0.05" width="1.8" /> <!-- was: <workArea offset="0 -0.15 0.75" width="3" />
																		(offset: #1 left to right, #2 up and down 3rd forward and backward-->
    </machine>
<!-- Finished addding TerraFarm -->
	<attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="349Bucket" attacherHeight="0.7"  />
        </inputAttacherJoints>
    </attachable>

    <ai supportsAIJobs="false">
<agentAttachment/>
</ai>
	
	<foldable>
        <foldingConfigurations>
            <foldingConfiguration>
               <foldingParts posDirectionText="Add Collisions" negDirectionText="Remove Collisions" startAnimTime="0">
			<foldingPart animationName="collisions" speedScale="1"/>
        </foldingParts>
              </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
		<animation name="collisions">
            <part node="collisions" startTime="0" endTime="0.1" startScale="1 1 1" endScale="0 0 0"/>   
		</animation>
    </animations>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="LITER" fillTypeCategories="SHOVEL" capacity="5000" >
                        <exactFillRootNode node="exactFillRootNode" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" allSidePlanes="false" maxAllowedHeapAngle="30" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <loadInfos>
            <loadInfo>
                <node node="fillVolumeLoadNode" width="1.3" length="0.1" />
            </loadInfo>
        </loadInfos>

        <unloadInfos>
            <unloadInfo>
                <node node="fillVolumeUnloadNode" width="1.3" length="0.1" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>

    <dischargeable requiresTipOcclusionArea="false">
        <dischargeNode node="dischargeNode" fillUnitIndex="1" emptySpeed="4640" >
            <raycast node="dischargeNode" maxDistance="30" useWorldNegYDirection="true" yOffset="2"/>
            <info width="1.0" length="1" zOffset="0.5"/>

            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="emitterShape" effectClass="ParticleEffect" materialType="unloadingParticle"/>
                    <effectNode effectNode="grainEffect" materialType="unloading" fadeTime="0.5" alignXAxisToWorldY="true" />
                </effectNode>
                <effectNode effectNode="smokeEffect" materialType="unloadingSmoke" fadeTime="0.5" />
            </effects>
        </dischargeNode>
    </dischargeable>

    <shovel>
        <shovelNode node="pickUpNode" fillUnitIndex="1" loadInfoIndex="1" width="0.6" length="0.3" yOffset="-0.1" needsMovement="true" maxPickupAngle="130"/>
        <dischargeInfo node="dischargeNode" minSpeedAngle="105" maxSpeedAngle="130" />
    </shovel>

	 <foliageBending>
        <bendingNode minX="-1.2" maxX="1.2" minZ="-0.8" maxZ="2.2" yOffset="-0.3"/>
    </foliageBending>

    <tensionBeltObject>
        <meshNodes>
			<meshNode node="bucket"/>			
        </meshNodes>
    </tensionBeltObject>
    
	<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>
	
	<!-- <baseMaterial>
        <material name="arms" baseNode="bucket">
            <shaderParameter name="colorMat4" material="0" value="0.7 0.37 0"/>
        </material>
		
    </baseMaterial>

	<designMaterial3Configurations price="0" useDefaultColors="true" title="Bucket Color" defaultColorIndex="0">
	    <designMaterial3Configuration name="CAT BLACK"        color="0 0 0" 	   material="0" />
        <designMaterial3Configuration name="CAT"              color="0.753 0.337 0.018"   material="6" /> 
        <designMaterial3Configuration name="CAT WHITE"        color="0.674 0.674 0.674"   material="6" /> 
        <designMaterial3Configuration name="CAT WHITE REARL"  color="0.674 0.674 0.674"   material="16"/> 
		<material name="arms" shaderParameter="colorMat4" />
    </designMaterial3Configurations>  -->
	
	<!-- <dynamicMountAttacher triggerNode="0>0|0|1" rootNode="mainComp" jointNode="mainComp" forceAcceleration="30"/> -->
	
	<!-- <dynamicMountAttacher node="0>0|0|1">
        <mountCollisionMask node="0>0|1|0" collisionMask="134225920" />
        <mountCollisionMask node="0>0|1|1" collisionMask="134225920" />
        <mountCollisionMask node="0>0|1|2" collisionMask="134225920" />
        <mountCollisionMask node="0>0|1|3" collisionMask="134225920" />
        <mountCollisionMask node="0>0|1|4" collisionMask="134225920" />
        <mountCollisionMask node="0>0|1|5" collisionMask="134225920" />
        <mountCollisionMask node="0>0|1|6" collisionMask="134225920" />
        <mountCollisionMask node="0>0|1|7" collisionMask="134225920" />
        <mountCollisionMask node="0>0|1|8" collisionMask="134225920" />
    </dynamicMountAttacher>   -->
	
	
	
<i3dMappings>
  <i3dMapping id="mainComp" node="0>" />
  <i3dMapping id="main" node="0>0" />
  <i3dMapping id="vis" node="0>0|0" />
  <i3dMapping id="bucket" node="0>0|0|0" />
  <i3dMapping id="collisions" node="0>0|1" />
  <i3dMapping id="col.001" node="0>0|1|0" />
  <i3dMapping id="col.002" node="0>0|1|1" />
  <i3dMapping id="col.003" node="0>0|1|2" />
  <i3dMapping id="col.004" node="0>0|1|3" />
  <i3dMapping id="col.005" node="0>0|1|4" />
  <i3dMapping id="col.006" node="0>0|1|5" />
  <i3dMapping id="col.007" node="0>0|1|6" />
  <i3dMapping id="col.008" node="0>0|1|7" />
  <i3dMapping id="col.009" node="0>0|1|8" />
  <i3dMapping id="attacher" node="0>0|2" />
  <i3dMapping id="attacherJoint" node="0>0|2|0" />
  <i3dMapping id="fillNodes" node="0>0|3" />
  <i3dMapping id="fillVolumetrans" node="0>0|3|0" />
  <i3dMapping id="fillVolume" node="0>0|3|0|0" />
  <i3dMapping id="fillVolumeLoadNode" node="0>0|3|0|1" />
  <i3dMapping id="fillVolumeUnloadNode" node="0>0|3|0|2" />
  <i3dMapping id="dischargeNode" node="0>0|3|1" />
  <i3dMapping id="emitterShape" node="0>0|3|2" />
  <i3dMapping id="effectNodeRot" node="0>0|3|3" />
  <i3dMapping id="grainEffect" node="0>0|3|3|0" />
  <i3dMapping id="smokeEffect" node="0>0|3|3|1" />
  <i3dMapping id="pickUpNode" node="0>0|3|4" />
  <i3dMapping id="levelerNode" node="0>0|3|5" />
  <i3dMapping id="exactFillRoot" node="0>0|3|6" />
  <i3dMapping id="exactFillRootNode" node="0>0|3|6|0" />
</i3dMappings>
</vehicle>
