<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="180h" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation> Made By FS Miner For FS25</annotation>

    <storeData>
       <name>
       <en>Next Gen 180H Hammer</en>
     </name>
        <functions>
            <function>$l10n_function_hammer</function>
        </functions>
        <storePacks>
            <storePack>FSM_CREATIONS_EXCAVATORS</storePack>
        </storePacks>
	    <image>store_180.dds</image>
        <price>25800</price>
        <rotation>0</rotation>
		<shopTranslationOffset>0 0.1 0</shopTranslationOffset>
        <TranslationOffset>0 0.1 0</TranslationOffset>
        <brand>CaterpillarNG</brand>
         <category>forestryExcavatorTools</category>   
     </storeData>
   
   <base>
        <typeDesc>$l10n_typeDesc_hammer</typeDesc>
        <filename>180Hammer.i3d</filename>
        <size width="2" length="4"/>
        <components>
            <component centerOfMass="0 -1.013 0" solverIterationCount="10" mass="450"/>
        </components>
        <schemaOverlay attacherJointPosition="-1 -1.5" name="IMPLEMENT"/>
        <mapHotspot type="TOOL" />
    </base>

	
	 <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoin"  jointType="349Bucket" />
        </inputAttacherJoints>
    </attachable>
	
	
	<ai supportsAIJobs="false">
<agentAttachment/>
</ai>

	
     <powerConsumer ptoRpm="440" neededMinPtoPower="10" neededMaxPtoPower="10"/>
	
	<animations>
      <animation name="hammerAnimation">
            <part node="pike" startTime="0.0"  endTime="0.03" startTrans="0 0 0" endTrans="0 0 -0.1"/>
            <part node="pike" startTime="0.03" endTime="0.1"  startTrans="0 0 -0.1" endTrans="0 0 0"/>
        </animation>
    </animations>
	
	<hydraulicHammer>
        <workNode node="cutNode" raycastDistance="0.3" hitAlignedNode="hitAlignedNode" hitIntervalMin="0.15" hitIntervalMax="0.22" destructionAmountPerHit="2" supportedTypes="ROCK ROOT">
            <effects>
                <effectNode effectClass="ParticleEffect" effectNode="emitShapeSmoke"  particleType="HYDRAULIC_HAMMER"        emitCountScale="1"/>
                <effectNode effectClass="ParticleEffect" effectNode="emitShapeDebris" particleType="HYDRAULIC_HAMMER_DEBRIS" emitCountScale="1"/>
            </effects>
        </workNode>
        <hitAnimation name="hammerAnimation" />
        <sounds>
            <work file="sounds/hydraulicHammer01.wav" linkNode="0>"  pitchScale="1.3" loops="1" outerRadius="40" supportsReverb="false">
                <volume indoor="2" outdoor="4"/>
                <lowPassGain indoor="0.4" outdoor="1"/>
                <progressPitch factor="0.08" />
            </work>
        </sounds>
    </hydraulicHammer> 
	
	
	
	<connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicOut"  node="hydraulicOut01"  length="5" diameter="0.06" straighteningFactor="1" isTwoPointHose="true" />
        <hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulicIn01" length="5" diameter="0.06" straighteningFactor="1" isTwoPointHose="true" />
    </connectionHoses>		
	
	 <tensionBeltObject>	
		<meshNodes>	
            <meshNode node="hammer"/>
        </meshNodes>
    </tensionBeltObject>
	
	<foliageBending>
        <bendingNode minX="-1.25" maxX="1.25" minZ="-1" maxZ="1" yOffset="0.2" />
    </foliageBending>
      
        <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>

<i3dMappings>
  <i3dMapping id="mainCompoment" node="0>" />
  <i3dMapping id="mainVis" node="0>0" />
  <i3dMapping id="animation" node="0>0|0" />
  <i3dMapping id="pike" node="0>0|0|0" />
  <i3dMapping id="pikeCollition" node="0>0|0|0|0" />
  <i3dMapping id="hitAlignedNode" node="0>0|0|1" />
  <i3dMapping id="emitShapeSmoke" node="0>0|0|1|0" />
  <i3dMapping id="emitShapeDebris" node="0>0|0|1|1" />
  <i3dMapping id="cutNode" node="0>0|0|2" />
  <i3dMapping id="attachable" node="0>0|1" />
  <i3dMapping id="attacherJoin" node="0>0|1|0" />
  <i3dMapping id="bodyVis" node="0>0|2" />
  <i3dMapping id="hammer" node="0>0|2|0" />
  <i3dMapping id="collisions" node="0>0|3" />
  <i3dMapping id="collition" node="0>0|3|0" />
  <i3dMapping id="hoses" node="0>0|4" />
  <i3dMapping id="hydraulicOut01" node="0>0|4|0" />
  <i3dMapping id="hydraulicIn01" node="0>0|4|1" />
</i3dMappings>
</vehicle>
