<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLight08.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="9" filename="$data/shared/assets/beaconLights/lizard/beaconLight08_normal.png"/>
    <File fileId="10" filename="$data/shared/assets/beaconLights/lizard/beaconLight08_vmask.png"/>
    <File fileId="11" filename="$data/shared/clearPlastic_diffuse.dds"/>
    <File fileId="2" filename="$data/shared/default_normal.dds"/>
    <File fileId="12" filename="$data/shared/default_specular.dds"/>
    <File fileId="13" filename="NormalRul.dds"/>
    <File fileId="3" filename="Rul_Vmask.dds"/>
    <File fileId="4" filename="../shaders/vehicleShader.xml"/>
  </Files>


  <Materials>
    <Material name="beaconLight_mat1" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="staticLight_multiBlink">
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="blinkOffset" value="6 5 50 0"/>
    </Material>
    <Material name="Rul_mat" materialId="6" alphaBlending="true" customShaderId="4" customShaderVariation="colorMask">
      <Texture fileId="11"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="12"/>
      <CustomParameter name="colorMat0" value="0.05 0.05 0.05 34"/>
      <CustomParameter name="colorMat1" value="0.7 0.7 0.7 8"/>
      <CustomParameter name="colorMat2" value="1 0.3 0 2"/>
    </Material>
    <Material name="Rul_mat" materialId="7" alphaBlending="true" customShaderId="4" customShaderVariation="colorMask" shadingRate="1x2">
      <Texture fileId="11"/>
      <Normalmap fileId="13"/>
      <Glossmap fileId="12"/>
      <CustomParameter name="colorMat0" value="0.05 0.05 0.05 34"/>
      <CustomParameter name="colorMat1" value="0.7 0.7 0.7 8"/>
      <CustomParameter name="colorMat2" value="1 0.3 0 2"/>
    </Material>
    <Material name="Rul_mat" materialId="8" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="0.05 0.05 0.05 34"/>
      <CustomParameter name="colorMat1" value="0.7 0.7 0.7 8"/>
      <CustomParameter name="colorMat2" value="1 0.2 0 2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="beaconLight08.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="beaconSmallStrobe" nodeId="14">
      <Shape name="beaconLow" shapeId="1" clipDistance="300" nodeId="15" castsShadows="true" receiveShadows="true" materialIds="8">
        <Shape name="strobe1" translation="5.14984e-05 0.11141 -0.000329857" shapeId="2" clipDistance="300" nodeId="16" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="5"/>
        <Light name="realLight" translation="-5.14603e-05 0.114172 0.0471702" rotation="-168.248 -0 0" clipDistance="300" nodeId="17" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="50" dropOff="5">
          <Light name="realLight1" translation="-0.00820128 0.029093 0.0465189" rotation="-125.548 67.61 -140.843" clipDistance="300" nodeId="18" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="50" dropOff="5"/>
          <Light name="realLight2" translation="0.0368229 0.0129638 0.0664959" rotation="-138.975 -54.4035 146.009" clipDistance="300" nodeId="19" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="50" dropOff="5"/>
        </Light>
        <Shape name="Glas1" shapeId="3" clipDistance="300" nodeId="20" castsShadows="true" receiveShadows="true" materialIds="6"/>
        <Shape name="Glas2" shapeId="4" clipDistance="300" nodeId="21" castsShadows="true" receiveShadows="true" materialIds="7"/>
      </Shape>
    </TransformGroup>
  </Scene>

</i3D>
